Watch Getting Started With PICO XR SDK - Unreal Engine Video Tutorial


Tutorial Details & Info

Tutorial Title: Getting Started With PICO XR SDK - Unreal Engine
Instructor / Channel: PICO Developer
Lesson Runtime: 12:01 Minutes
Publish Date: July 14, 2023
Total Students / Views: 14,248 views

Master the concepts in Getting Started With PICO XR SDK - Unreal Engine presented by PICO Developer. This full video course has a total duration of 12:01 minutes with detailed practical demonstrations. Watch this video tutorial for free today on TutorTube.

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Course Description & Lesson Notes

Official Video Description:

A comprehensive guide on setting up Unreal Engine (4.27 & 5.1) for developing VR applications specifically tailored for PICO headsets. Learn how to utilize Unreal Engine's VR Template and kickstart your journey into PICO headset application development. #unrealengine #pico #virtualreality 📄 SDK & Game Engine Versions ► PICO Unreal Integration SDK (PICO XR Plugin) v2.1.5 ► Unreal Engine 5.1.1 ► Unreal Engine 4.27.2 👨‍💻 Sample Project https://bytedance.us.feishu.cn/docx/DURndV68Aoy0ThxfrFRue1P3sDh 📚 Chapters 0:00 - Introduction 1:00 - Requirements 3:43 - Download PICO XR SDK 4:54 - Install PICO XR Plugin 6:50 - Configure Project Settings 10:02 - Enable Developer Mode 10:55 - Install and Run apk on PICO headset 🔗 Links ► Developer Website: https://developer-global.pico-interactive.com/ ► Hardware and Software Specifications: https://developer-global.pico-interactive.com/document/unreal/hardware-and-software-specifications/ ► Set up Android Environment: https://developer-global.pico-interactive.com/document/unreal/set-up-development-environment/ ► Unreal Engine Developer Requirements: https://docs.unrealengine.com/5.1/en-US/android-development-requirements-for-unreal-engine/ ► Download PICO SDK: https://developer-global.pico-interactive.com/sdk 🛠️Notes: ► How to properly enable Vulkan in Unreal Engine: https://developer-global.pico-interactive.com/document/unreal/vulkan-rendering/ ► We recommend that you convert your Unreal Engine Blueprint Project to a C++ Project before installing the PICO XR Plugin to avoid issues with rebuilding. See chapter 03:00. More info: https://dev.epicgames.com/community/learning/courses/KJ/unreal-engine-converting-blueprint-to-c/kjB/unreal-engine-introduction-to-blueprint-vs-c ► In Unreal Engine 5.1, after you disable the OpenXR Plugin and restart the editor you may notice a popup mentioning OpenXR is missing. You can just open the VR Pawn BP, select the DefaultSceneRoot and in its AssetUserData remove all elements. 👋 PICO Developer ► Twitter Page: https://twitter.com/PICOXR_Dev ► Website: https://developer-global.pico-interactive.com ► PICO Developer Support Portal: https://picodevsupport.freshdesk.com ► PICO SDK Roadmap: https://bytedance.feishu.cn/sheets/shtcneY4jUzhiE6bmWJ6R33pFHc

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🎓 Lesson Overview & Learning Outcomes:

Welcome to the step-by-step video guide for Getting Started With PICO XR SDK - Unreal Engine taught by PICO Developer. This tutorial provides a comprehensive walkthrough designed to take you from foundational principles to practical implementation.

💡 Key Topics Covered in This Course:

  • Core Fundamentals & Setup: Understanding the workspace, essential tools, and initial setup for Getting Started With PICO XR SDK - Unreal Engine.
  • Step-by-Step Practical Demonstration: Hands-on implementation guided by PICO Developer with real-world examples.
  • Best Practices & Key Shortcuts: Time-saving workflows, keyboard shortcuts, and industry-standard recommendations.
  • Troubleshooting & Common Pitfalls: How to avoid common beginner errors and optimize your workflow for peak efficiency.

📋 Recommended Prerequisites & Study Notes:

No prior advanced experience is required. Follow along with the video player above on any desktop computer, tablet, or mobile device. Pause and rewind at key steps to practice along with the instructor.

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